We are unable to stop them (to stop ourselves). A table is illuminated by a circle of light from above. I lean towards the former.Īs the game begins, we open on a grim first-person cut-scene. Telling us your game is hard is either a means of preparing us for the events ahead or it’s overly insisting what the game’s expectations (and skills) of the player is going to be. Openings like this give the player some basic insight into what they can expect before gameplay begins. The game opens with this early warning message: “ Visage is hard.” It’s common in this modern age of horror gaming to have some exposition before the first cut-scene kicks, like, “Wear headphones for maximum effect,” “Run and hide, instead of fighting,” etc. But can it hold its own in a massively competitive industry, in a genre that’s pumping out hit after hit every year? The game has likely been on many people’s watch list for some time, even if the reason for that is to see how well it stacks up against P.T. If you don’t think that’s too far back to be worthy of note, remember that was nearly six years ago. Then along came Visage.ĭeveloped by newcomers SadSquare Studio, Visage began life on Kickstarter way back in 2015. Following in the footsteps of the Kojima/del Toro collaboration, Lilith Ltd’s Allison Road was said to be a worthy successor, until it too was cancelled. Others have tried to recreate the effect the short-lived demo had on us, but it seems developers and gamers are still trying to chase that high. Doing so will not be easy, and you'll have to figure out ways, like staying in the light, to avoid going insane.There is no escaping the fact that the success of P.T., and the subsequent cancellation of the Silent Hills game it was teasing, has been a great loss to the horror community. Maintaining your mind as sane as possible will keep you from joining the ranks of the dead. You need to avoid terror at all costs, as dark entities are attracted to it. You’ll be able to pick up key elements, interact with the environment, and search for things that may help you escape this nightmare or pull you deeper into it.ĭying is part of the game. In Visage, you are defenseless no weapons could save you from the dreadful entities stalking you from the next corner, the next door, or underneath your feet. Why do they haunt you? What have you done? This you have to find out on your own. They’ll follow your every move, watch you from every corner, play tricks with your mind, and try to attack you. The families that died in the house will haunt you and leave you restless. Will you run from it, or will you try to uncover the truth behind the shadows? You’ll soon wish you could join the dead's ranks in their abyss, but death won't help you leave this place. As a player, you will relive parts of this dark past, and each of its fragments will leave you restless and terrified. Each and every room has its story painted on an invisible canvas. Families were brutally murdered by their own family members, people went insane, many committed suicide, and other grisly events occurred. This house is stained with a terrible past. This twisted environment, void of any life other than yours, takes you to places you couldn't even bear imagining. You’ll wander through the gloomy corridors, explore every dead room, and get lost in endless mazes, your head filling with memories of the dead families that once lived in this very home.
The game is set inside a huge house in which terrible things have happened. Visage is a first-person psychological horror game.Įxplore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience. Be mindful that it is a difficult game in unconventional ways. Its story is unveiled through surreal imaging and subtle environment details. IMPORTANT NOTE: The game focuses on exploration and builds tension slowly to create a deeper and more meaningful experience.